What the user wants

I had fun playing around and reading all of the blogs in our homework this week, and getting to tell my husband that I was actually doing my homework playing with apps. Our first assignment about “But I want you to think,” was a nice piece to frame the whole discussion of using the Internet and multimedia projects as a fun way to learn. It showed that public history projects tow the line of what the user wants/needs, and what we think the information and services should be. The reading about the 7 apps enriching cultural tourism really reinforced this point, because it shows if you can create something that the user wants, you have their interest long enough for them to learn something (if that is your goal).

The only reading I found dissappointing, from my history background, was the “Haunts: Place, Play, and Trauma,”  because of the fact that they were encouraging made up stories of places. This only makes me uncomfortable because the audience should know whether or not they are reading fiction, even if in some ways history is as made-up as fiction. From a user stand-point and a creative writing background, I loved this idea. So the fact that I didn’t like it was because of the internal battle that ensued.

To end this discussion of balancing what the user wants/needs, I think we need to make it fun, no matter what. That is probably why entering games into the mix of learning history is so appealing: it’s not dull or dry at all. The video “Too late to Apologize” brought this home; it was fun to watch, and I can’t help but have taken away iconic images/information, like the prases from the Declaration of Independence. I will also never forget the violin solo, and the rockin’ forefathers.